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1.
Quaestiones Geographicae ; 41(4):5-17, 2022.
Article in English | Web of Science | ID: covidwho-2198332

ABSTRACT

This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.

2.
Land Use Policy ; 120, 2022.
Article in English | Web of Science | ID: covidwho-2083205

ABSTRACT

With the outbreak of the COVID-19 pandemic, the use of Information and Communications Technology (ICT) came to dominate daily activities (e.g., e-working, e-shopping, and e-leisure). The intensive use of ICT might trigger higher levels of spatial fragmentation of daily activities, having significant consequences for planning purposes. This paper seeks to estimate how ICT use and habits affect the individuals' spatial fragmentation patterns in urban contexts on post-COVID-19 societies, while controlling for socioeconomic and built environment characteristics. The city of Alcala de Henares (Madrid Metropolitan Area, Spain) serves as the case study. The research design is based on activity diaries obtained by face-to-face interviews, and Tobit and Poisson regression analyses are used to examine the relationships between spatial fragmentation measures (outcome variable) and ICT use (predictors). The results reveal that ICT might originate higher spatial fragmentation for work-related activities than for shopping-leisure purposes. For working activities, higher spatial fragmentation patterns are found among people with higher willingness to e-work and individuals who e-work at least once a month, but rather dependent on the occupation type. Regarding shopping and leisure activities, higher spatial fragmentation patterns are noted with car owners and more frequent consumers of online entertainment. The study provides insight into how ICT use is transforming spaces traditionally adapted for a single purpose into multifunctional spaces as well as the spatial effect of this phenomenon.

3.
Land use policy ; 120: 106302, 2022 Sep.
Article in English | MEDLINE | ID: covidwho-1966922

ABSTRACT

With the outbreak of the COVID-19 pandemic, the use of Information and Communications Technology (ICT) came to dominate daily activities (e.g., e-working, e-shopping, and e-leisure). The intensive use of ICT might trigger higher levels of spatial fragmentation of daily activities, having significant consequences for planning purposes. This paper seeks to estimate how ICT use and habits affect the individuals' spatial fragmentation patterns in urban contexts on post-COVID-19 societies, while controlling for socioeconomic and built environment characteristics. The city of Alcalá de Henares (Madrid Metropolitan Area, Spain) serves as the case study. The research design is based on activity diaries obtained by face-to-face interviews, and Tobit and Poisson regression analyses are used to examine the relationships between spatial fragmentation measures (outcome variable) and ICT use (predictors). The results reveal that ICT might originate higher spatial fragmentation for work-related activities than for shopping-leisure purposes. For working activities, higher spatial fragmentation patterns are found among people with higher willingness to e-work and individuals who e-work at least once a month, but rather dependent on the occupation type. Regarding shopping and leisure activities, higher spatial fragmentation patterns are noted with car owners and more frequent consumers of online entertainment. The study provides insight into how ICT use is transforming spaces traditionally adapted for a single purpose into multifunctional spaces as well as the spatial effect of this phenomenon.

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